Hova Malazar
The first of them, and the oldest. He came into the world in a land called Dunemaul, made a name for himself there, and has carried it ever since. The Dunemaul he knew is long gone. The name is not.
MALAZAR.COM

One hand. Nine who go out, and one who never does. A world that has not opened yet. This is the record of the house from the moment the gates come down, and everything it does after.
Malazar does not travel. He sits, and he sends.
The old stories gave Odin two ravens and sent them out each morning to see what he could not. This house keeps nine.
Hova walks in shadow. Eros travels alone. Rip goes in tooth first. ??? holds the line and ??? holds the Light. ??? prays, ??? calls the storm, ??? opens the door, and ??? deals in things better left shut.
And the tenth never leaves the house at all, and keeps everything the other nine carry home.
He does not go out. They do, and they come back and tell him what they saw.
Three of them have names. The other six are waiting for theirs, and will not have them until the gates come down.
The first of them, and the oldest. He came into the world in a land called Dunemaul, made a name for himself there, and has carried it ever since. The Dunemaul he knew is long gone. The name is not.
Travels alone, and never is. Whatever he tames ends up at his shoulder doing most of the talking, and he has never minded.
Cat form, claws out, and not the faintest intention of standing in the back healing anybody. Bleeds things, and considers that a complete strategy.
The armored vanguard of the house. Short, hard, and always the first one through the door whether or not that was the plan.
Keeps things on a leash that have no business being on a leash, and is usually the reason the pull went wrong.
The tower of the house. Will not move an inch until he decides to, and then crosses the whole board in one go.
Keeps the house upright, bone by bone, and holds his tongue about what it costs him.
Four elements on call and no patience for any of them. Short, broad, and entirely unbothered by what the plan was.
Supplies the table, the portals, and the long explanation afterwards about why the sheep broke early.
He holds the vaults, the ledgers and the standing orders. Never drawn a blade, never left the city, and everything the other nine carry home passes through his hands and stays there.
The house is a family name, not a guild. Every one of them rides with Trap, a Portuguese guild going into Forever together, and the first night out is already on the calendar.
Loot runs on soft reserve. Everything else runs on showing up.
The first entry goes in the night the servers open. Until then there is nothing to tell, and a page that pretended otherwise would be lying to you.